Fallout 3 Content: The Safe
Development Period: August 2015
Engine: Creation Engine
The Safe is a 5-10 minute content modification that adds a story to one of the player's most mundane pieces of equipment together with several combat encounters taking place in the D.C. Ruins.
Conceptualised, written and developed over three weekends, the Safe began as an excercise to rapidly design, develop and complete a level containing all staple elements of a Fallout 3 area, through the process I expanded to include quest design and weapon design, it was subsequently polished over a fourth weekend.
I used Fallout 3's Creation Kit and for the first time developed an exterior space for the Capital Wasteland, learning more on its modular kit, lighting, decor building, weapon systems, and its computer-terminal dialogue system.
Overview of Design Process:
Contains a written report and imagery on the level design of the Safe
Requires Fallout 3 to play.
No DLC are required.
See instructions below on how to play
The latest version is fully integrated with Fallout 3 and is accessible from the Wasteland!
See the simplified changelog for more info!
Installation & Play instructions:
In order to play the mod please put the TheSafe.esp file into your Fallout 3 Gamedata folder, then enable it on the launcher by accessing "Data Files" and toggling "TheSafe.esp" on.
Data Files does not save on every computer due to a glitch, resulting in a failure to load. To resolve this download the Fallout Mod Manager, which can manage plug-ins for you.
Take any new or existing character to the Vault 101 entrance, and look by the Scenic Overview sign.
QA & Quickplay mode:
Either load an existing character or stay in the main menu. Then press tilde (~) to access the console.
Enter the code: COC SafeStart
You will now load my QA room with your existing or new level 1 character!
Grab your equipment, rapidly level up and exit when you are ready to experience: The Safe.
Handheld Mortar Changelog (Simplified)