Fallout 3 Content: The Safe
Development Period: August 2015
Solo Project |
Engine: Creation Engine
Status: Complete |
The Safe is a 5-10 minute content modification that adds a simple story to one of the player's most mundane pieces of equipment: Their 200 year old wrist-computer and where it's been before. The story plays out over a few combat encounters in the D.C. Ruins.
Conceptualised, written and developed over three weekends, the Safe began as an excercise to rapidly design, develop and complete a level containing all staple elements of a Fallout 3 area, through the process I expanded to include quest design and weapon design, it was subsequently polished over a fourth weekend. I used Fallout 3's Creation Kit and for the first time developed an exterior using Bethesda's toolkit. I learned more on its modular kit, kitbashing, lighting, decor building, weapon systems, and scripting dialogue using the computer-terminal system. |
Overview of Design Process:Contains a written report and imagery on the level design of the Safe
Contains a summary of how I hacked together a new mortar gun in 2015
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Media:Download level:
Requires Fallout 3 to play.
No DLC are required. See instructions below on how to play The latest version is accessible from the Wasteland, as well as cheats. |
Responsibilities included:
Level Design
Quest Design
Weapon Design
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Installation & Play instructions:
In order to play the mod please put the TheSafe.esp file into your Fallout 3 Gamedata folder, then enable it on the launcher by accessing "Data Files" and toggling "TheSafe.esp" on.
Data Files does not save on every computer due to a glitch, resulting in a failure to load. To resolve this download the Fallout Mod Manager, which can manage plug-ins for you.
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