Find me at:
Michiel Werring Tech/Level Design
  • Portfolio
    • Helldivers 2
    • Satisfactory
    • OVERKILL's: The Walking Dead
    • Halo Wars 2
    • Horizon: Zero Dawn
    • Skyrim Mod: Lordbound >
      • Developing a City
    • Fallout 3 Mod: The Safe >
      • Developing a Combat Area
      • Developing a Handheld Mortar
  • Resume
  • About Me
  • Leadership

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resume_michiel_werring_2015.docx
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resume_michiel_werring_2015.pdf
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Recommendations:

Guerrilla Games Amsterdam
  Horizon: Zero Dawn

Patrick Munnick
Producer at Guerrilla Games.

"As a producer I worked with Michiel on Horizon: Zero Dawn. I got to know Michiel as a real team player who owns an area of the game and is driven to bring it to completion and deliver the best possible content. He is eager to learn new things and always willing to share his knowledge with others. I enjoyed working with him! ,,
Floris Kooij
Level Designer at Guerrilla Games
"It's has been great having Michiel help us as an intern. He was pretty much thrown in de deep end, but kept his head above water and adapted to our tools quickly. He has been steadily improving the whole time. He works hard, is enthusiastic about his work and on top of that he is always cordial, cheerful and eager to help out. ,,
Ben McCaw
Writer at Guerrilla Games.
"I worked with Michiel at Guerrilla Games, where he was responsible for designing and building random encounters for Horizon: Zero Dawn. I was continually impressed by his work ethic, enthusiasm, and attention to detail. He worked hard to create fun, believable encounters that covered all the bases for an open-world game. On a personal level, I found him to be affable, funny, and always willing to learn. I would recommend him for any AAA team. ,,
Laurens Simonis
Technical Designer a Guerrilla Games.
"Michiel is an awesome guy to work with. He is very diligent. If there was a technical issue he needed my help with, he would describe very clearly what it was he was trying to achieve, what he did to try and achieve it, and what failed. He was very open to my suggestions and try those. If there was a bug in code from another department, and I asked him to try a few things & document the result, I got the best feedback & report I could wish for. I wish all designers were as methodical & thorough in this respect as Michiel. A pity to see him leave us. ,,
James Kneuper
Designer at Guerrilla Games.
"Working with Michiel has been a pleasure. His designs are well thought out, he takes feedback in stride, and is eager to both learn and share his knowledge. Working on Horizon Zero Dawn, Michiel took on challenges well beyond what would be expected of his position and delivered time and again. I recommend Michiel without reservation and hope to have the opportunity to work with him again in the future. ,,
Sideproject
  Skyrim Mod: Lordbound

Daniel Lewis
Game Designer at Outplay by Day;
Level Designer for Lordbound by night.
"Michiel has thrown himself at the challenge of producing an ambitious DLC-sized content modification for TESV: Skyrim with incredible gusto, passion and discipline. As project lead he has done a remarkable job of not only keeping the team together, focused and on target, but also in keeping in touch with it's design, providing feedback and direction and leading it's overall vision during the collaboration.

In his design work he always shows good attention to detail, keeping both gameplay and 'feel' of the areas in mind, and is always receptive to, and acts on received feedback across all areas of design, from levels and quests, to narrative and artistic directions. It is a testament to the many hats Michiel wears that the project continues to move from strength to strength. ,,
Elena Knödler
QA Lead at Crytek by day;
Level designer for Lordbound by Night
"As part of his modding team, I had the pleasure of working with Michiel. His sophisticated grasp of level design principles and his ability to balance between professionalism and amusement during review and scrum meetings create an enjoyable but productive atmosphere. His detailed feedback on changes he would like to see in the levels are well-founded and, in my opinion, Michiel’s highest skills lie at this moment with environmental storytelling and player flow. His abilities surrounding team management’s many aspects have well improved over the time I've known him, learning how to keep even a team of volunteers productive.

For all these reasons and for his ambitious drive to create, I am sure he will be a fine addition to any team either in the position of level designer or in a management position. ,,

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