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Michiel Werring - Game/Level Designer
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Game: Rollabout Music

Development Period:  4 Weeks
Group Project
Engine: Unity

Play your enemy into submission!
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Rollabout Music is a top-down isometric experimental game inspired by Marble Madness (1984) meant to introduce players to playing the piano. It uses the Sphero 2.0, a ball-shaped wireless controller as a motion control input for movement and a midi-keyboard for combat. The player rolls through environments by pitching and rolling the Sphero 2.0. and deactivates enemies by playing them tunes.

By using these two atypical input devices we hope to ease the player into playing the piano: By learning to use both for the first time the player is expected to be inept at both devices, allowing us to exert more control on the difficulty curve.

Rollabout Music was made in Unity with a modular kit. The kit was made to support both curved and sharp corners and both ramps and sharp drops, to make for easier areas where players can hug the wall, as well as more difficult areas that force the player to move independantly.

Media:

Downloads:
Download Design Document Excerpt
Excerpt of the design document. (PDF)
Tasks performed include:
Team Lead

  • Project scheduling
  • Scrum-master
  • Managing communication
Lead Design
  • Level Design
  • Modular Kit
  • System Design
  • Enemy Design
QA


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