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Michiel Werring Tech/Level Design
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Developing a Quest for Lordbound

This sidequest was designed with the primary purpose of encouraging the player to visit the far ends of the world map. In addition, the quest is intended to expose the player to our improved player home system, which signposts which homes are safe to leave their equipment behind once they become the player's property. For this quest I selected a mundane narrative which focuses around the commoners of the world, to add contrast to our main questline.

The below files are examples of documentation I use in the planning stages of quest design to form a plan for the critical path, and to help determine how I will implement the quest. They are simplified for the sake of brevity.

All files

Tracking the Hunters - All Files.rar
File Size: 1878 kb
File Type: rar
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Loose Files

One-page summary on critical path, and ideas to expand upon.
Tracking the Hunters - One Pager.docx
File Size: 30 kb
File Type: docx
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Example Dialogue for player & NPC, plus scripting notes.
Tracking the Hunters - Dialogue Tree Sample
File Size: 40 kb
File Type: docx
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Map of the valley, highlighting NPC locations and referenced locations.
Tracking the Hunters: Location Map.png
File Size: 1739 kb
File Type: png
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Basic flowchart mapping all major interactions along the critical path
Tracking the Hunters: Flowchart.png
File Size: 109 kb
File Type: png
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