Developing a Quest for Lordbound
This sidequest was designed with the primary purpose of encouraging the player to visit the far ends of the world map. In addition, the quest is intended to expose the player to our improved player home system, which signposts which homes are safe to leave their equipment behind once they become the player's property. For this quest I selected a mundane narrative which focuses around the commoners of the world, to add contrast to our main questline.
The below files are examples of documentation I use in the planning stages of quest design to form a plan for the critical path, and to help determine how I will implement the quest. They are simplified for the sake of brevity.
The below files are examples of documentation I use in the planning stages of quest design to form a plan for the critical path, and to help determine how I will implement the quest. They are simplified for the sake of brevity.
All files
Loose Files
One-page summary on critical path, and ideas to expand upon.
Example Dialogue for player & NPC, plus scripting notes.
Map of the valley, highlighting NPC locations and referenced locations.
Basic flowchart mapping all major interactions along the critical path
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